Christopher Chau on 22 Nov 2010 16:11:09 -0800


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Re: Learning F# with Games


+1Â



On Mon, Nov 22, 2010 at 6:55 PM, Aaron Kuehler <aaronkuehler@gmail.com> wrote:
Ditto. Sounds like a good opportunity.

Aaron Kuehler


On Nov 22, 2010, at 4:54 PM, Aaron Feng <aaron.feng@gmail.com> wrote:

> Hi All,
>
> I've been in contact with Richard Minerich, one of the authors of
> Professional F#, about coming to Philly to do an F# training /
> presentation. ÂI thought it would be interesting for him to run a
> similar, but _different_, tutorial that he ran at CUFP
> (http://cufp.org/conference/sessions/2010/f-20-day-beach) for us.
>
> Basically Richard wrote an ants simulation game to teach people about
> F#. ÂYou can tweak the behavior of the game using DSL he has written
> or tweak the AI in F# to get better results. ÂThe contestants battle
> each other in the end! ÂRichard's blog has more concrete details about
> the tutorial: http://richardminerich.com/2010/10/cufp-a-day-at-the-beach
>
> As many of you already know F# is currently an official open source
> project under the Apache 2.0 license and can run under Mono. This
> tutorial will _NOT_ require a Windows machine. Please bring your Mac
> or Linux box if you prefer. ÂI will help Richard to make this happen
> to ensure everyone has a great experience.
>
> This will likely happen early next year on a Saturday. ÂThe whole
> tutorial should run between 4 -6 hours. Since Richard will be
> traveling to Philly and there are a lot of logistics I need to figure
> out, I need to know ahead of time how many people are interested in
> this.
>
> This tutorial doesn't assume you know anything about F#. In fact, you
> can still play the game via the DSL.
>
> For those you are interested in learning about FP this is a great
> chance to learn it the fun way.
>
> Aaron
>
>
> Pro F# 2.0
> http://www.amazon.com/Professional-F-2-0-Ted-Neward/dp/047052801X/ref=sr_1_1?ie=UTF8&s=books&qid=1290042332&sr=8-1