Michael Glaesemann on 30 Nov 2010 09:17:38 -0800


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Re: Learning F# with Games


Well, if *Phil* is going to be there...

(inc *attendee-count*)

On Nov 30, 2010, at 10:49 , Philip Fominykh wrote:

> +1
> 
> On Mon, Nov 22, 2010 at 16:53, Aaron Feng <aaron.feng@gmail.com> wrote:
>> Hi All,
>> 
>> I've been in contact with Richard Minerich, one of the authors of
>> Professional F#, about coming to Philly to do an F# training /
>> presentation.  I thought it would be interesting for him to run a
>> similar, but _different_, tutorial that he ran at CUFP
>> (http://cufp.org/conference/sessions/2010/f-20-day-beach) for us.
>> 
>> Basically Richard wrote an ants simulation game to teach people about
>> F#.  You can tweak the behavior of the game using DSL he has written
>> or tweak the AI in F# to get better results.  The contestants battle
>> each other in the end!  Richard's blog has more concrete details about
>> the tutorial: http://richardminerich.com/2010/10/cufp-a-day-at-the-beach
>> 
>> As many of you already know F# is currently an official open source
>> project under the Apache 2.0 license and can run under Mono. This
>> tutorial will _NOT_ require a Windows machine. Please bring your Mac
>> or Linux box if you prefer.  I will help Richard to make this happen
>> to ensure everyone has a great experience.
>> 
>> This will likely happen early next year on a Saturday.  The whole
>> tutorial should run between 4 -6 hours. Since Richard will be
>> traveling to Philly and there are a lot of logistics I need to figure
>> out, I need to know ahead of time how many people are interested in
>> this.
>> 
>> This tutorial doesn't assume you know anything about F#. In fact, you
>> can still play the game via the DSL.
>> 
>> For those you are interested in learning about FP this is a great
>> chance to learn it the fun way.
>> 
>> Aaron
>> 
>> 
>> Pro F# 2.0
>> http://www.amazon.com/Professional-F-2-0-Ted-Neward/dp/047052801X/ref=sr_1_1?ie=UTF8&s=books&qid=1290042332&sr=8-1
>> 

Michael Glaesemann
grzm seespotcode net