Floyd Johnson on 23 Jun 2009 09:33:13 -0700 |
Hi all, I once believed that, now that Mono exists, Mono.XNA was the answer to the above riddle. My early experiments, though, suggest I'd spend 2-3 months in order to get it to actually work with the tutorials that start at http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php. I spent most of a month blundering through the OpenGL calls exposed by the libraries on which Mono.XNA depends, but didn't really learn OpenGL in the process, and would need a working DirectX-to-OpenGL translator for the Effect class of the XNA API. Theoretically, I'm in no hurry, but would it make any sense to fool with sort-of-finishing Mono.XNA? ___________________________________________________________________________ Philadelphia Linux Users Group -- http://www.phillylinux.org Announcements - http://lists.phillylinux.org/mailman/listinfo/plug-announce General Discussion -- http://lists.phillylinux.org/mailman/listinfo/plug
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