Floyd Johnson on 23 Jun 2009 09:33:13 -0700

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[PLUG] Sanity check: coding XNA apps (XBox games) on a Linux box?

Hi all,

I once believed that, now that Mono exists, Mono.XNA was the answer to 
the above riddle. My early experiments, though, suggest I'd spend 2-3 
months in order to get it to actually work with the tutorials that start 
at http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php.

I spent most of a month blundering through the OpenGL calls exposed by 
the libraries on which Mono.XNA depends, but didn't really learn OpenGL 
in the process, and would need a working DirectX-to-OpenGL translator 
for the Effect class of the XNA API.

Theoretically, I'm in no hurry, but would it make any sense to fool with 
sort-of-finishing Mono.XNA?

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