Kevin Brosius on Fri, 18 Oct 2002 08:30:05 -0400 |
Jeff Abrahamson wrote: > > On Tue, Oct 15, 2002 at 03:41:18PM -0400, Jeff Weisberg wrote: > > [2] the real world is not 24 bit color > > Actually, neither is your digital camera, unless maybe it's extremely > high end. Most digital cameras have eight bit CCD's with color masks > over them, so, essentially, one pixel is 8 bit red, the next 8 bit > green, the next 8 bit blue, repeat. (In practice, it may use a > different color space, and so forth.) Umm... In computer graphics, 24 bit color is considered 8 bits for each of RGB, right? What am I missing here? Oh, I see, you're referring to the practice of only storing one color plane _per_ pixel on digital cameras. That doesn't really make them 8 bit color cameras though. They still have 24 bits of color depth. Just 1/3 the resolution (width x height), right? > > The act of saving to the card, which typically takes a second or two, > involves something like 100 operations per pixel, and is mostly about > interpolating colors. This is why digital photos of sunrises or > forests, where everything is essentially shades of the same color, > usually look splotchy. It turns out to be a very good approximation > for most things we take pictures of, though. > > This is one of the advantages of technologies like X3 > <http://www.foveon.com/>, which do capture 24 bit color and so get to > skip the time and (energy) expense of interpolation. In the case of > X3, they also do it in CMOS, which is lower power than CCD's. > -- Kevin Brosius _________________________________________________________________________ Philadelphia Linux Users Group -- http://www.phillylinux.org Announcements - http://lists.netisland.net/mailman/listinfo/plug-announce General Discussion -- http://lists.netisland.net/mailman/listinfo/plug
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