Tom Haines on 7 Sep 2012 10:31:48 -0700 |
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Re: [PLUG] Blender talk in November |
On Fri, Sep 7, 2012 at 10:09 AM, Aubrey Jones <aubrey@htssoft.com> wrote:Interesting. This almost seems like one of those UI decisions that
> Example: click and drag to start moving an object, but you
> have to click again to release it!
might make software harder to learn, but easier to use.
If you have to drag things for extremely long distances, then not
having to keep the button held down might be considered a feature.
However, it would be anything but intuitive.
Rich
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